#ifndef winImage_h__
#define winImage_h__
#include "../../inc/skyAdapter.h"
#ifdef _WIN_

namespace Sky
{

	/** @typedef CCTexture2DPixelFormat
	Possible texture pixel formats
	*/
	typedef enum {
		kCCTexture2DPixelFormat_Automatic = 0,
		//! 32-bit texture: RGBA8888
		kCCTexture2DPixelFormat_RGBA8888,
		//! 24-bit texture: RGBA888
		kCCTexture2DPixelFormat_RGB888,
		//! 16-bit texture without Alpha channel
		kCCTexture2DPixelFormat_RGB565,
		//! 8-bit textures used as masks
		kCCTexture2DPixelFormat_A8,
		//! 8-bit intensity texture
		kCCTexture2DPixelFormat_I8,
		//! 16-bit textures used as masks
		kCCTexture2DPixelFormat_AI88,
		//! 16-bit textures: RGBA4444
		kCCTexture2DPixelFormat_RGBA4444,
		//! 16-bit textures: RGB5A1
		kCCTexture2DPixelFormat_RGB5A1,	
		//! 4-bit PVRTC-compressed texture: PVRTC4
		kCCTexture2DPixelFormat_PVRTC4,
		//! 2-bit PVRTC-compressed texture: PVRTC2
		kCCTexture2DPixelFormat_PVRTC2,

		//! Default texture format: RGBA8888
		kCCTexture2DPixelFormat_Default = kCCTexture2DPixelFormat_RGBA8888,

		// backward compatibility stuff
		kTexture2DPixelFormat_Automatic = kCCTexture2DPixelFormat_Automatic,
		kTexture2DPixelFormat_RGBA8888 = kCCTexture2DPixelFormat_RGBA8888,
		kTexture2DPixelFormat_RGB888 = kCCTexture2DPixelFormat_RGB888,
		kTexture2DPixelFormat_RGB565 = kCCTexture2DPixelFormat_RGB565,
		kTexture2DPixelFormat_A8 = kCCTexture2DPixelFormat_A8,
		kTexture2DPixelFormat_RGBA4444 = kCCTexture2DPixelFormat_RGBA4444,
		kTexture2DPixelFormat_RGB5A1 = kCCTexture2DPixelFormat_RGB5A1,
		kTexture2DPixelFormat_Default = kCCTexture2DPixelFormat_Default

	} CCTexture2DPixelFormat;
}
#endif
#endif
